/*
 * Copyright (c) 2022 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "core/components_v2/water_flow/water_flow_item_element.h"

#include "core/components_v2/water_flow/render_water_flow_item.h"

namespace OHOS::Ace::V2 {
RefPtr<RenderNode> WaterFlowItemElement::CreateRenderNode()
{
    SetOnFocusCallback([weak = WeakClaim(this)](void) {
        auto element = weak.Upgrade();
        if (element) {
            element->HandleOnFocus();
        }
    });
    return SoleChildElement::CreateRenderNode();
}

void WaterFlowItemElement::HandleOnFocus()
{
    auto waterFlowItem = AceType::DynamicCast<RenderWaterFlowItem>(GetRenderNode());
    if (waterFlowItem) {
        waterFlowItem->HandleOnFocus();
    }
}
} // namespace OHOS::Ace::V2
